The Church has called upon you to find the witch of the Black Sea, eliminate her phantom army, and find an artifact that will aid you in your war against the witches. You’re in control of a which hunter called the preyer. It’s a dark-fantasy, souls-like first-person shooter with rogue-like elements. The group may be small but their current game is ambitious, and pretty close to AAA quality, from the graphics to the animations when the character reloads their firearm. It’s a small group of just twelve developers, who also happened to work on Painkiller and Bulletstorm. Witchfire is developed and published by The Astronauts, who previously worked on The Vanishing of Ethan Carter. So, here’s my thoughts after sinking 30 hours into it. As I played the game more and more, however, I’ve taken more of a liking to it. And truth be told, Witchfire was going to be another one of those games. I’m not going to lie – there are some games that I’ve reviewed that I rushed through, just for the sake of getting the review out of the way. NOTE: this game is currently in early access as of the time of reviewing this.
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